MAZE RUN
Bomb your way through seven worlds — pyramids and mummies, a witch forest, deep snow — to the chest hidden in each maze, by day or night, in any weather.
BUILD 31 · FREE TO PLAY · NO WALLET NEEDED
Twelve heroes, four rarities, seven worlds. Blow the crates, beat the monsters to the treasure, and turn your score into ITK.
Every level hides a treasure chest inside one of the crates. Bomb your way to it before the monsters fill the corridors. Forests, deserts, a witch forest, pyramids full of mummies, snow, caves and fire — by day, by night, in rain and in storms. No two mazes are the same.
PLAY FOR FREETwelve heroes across four rarities, from a kid in a knit cap to a king in a crown. Rarer heroes carry more stamina and refill it faster — more bombs, longer runs.
OPEN A CRATEA rifle for the long corridors, a blade for when they are already on you, an extra heart, a tonic for a tired hero. Equip it in the armoury and your next run starts with it in your hand.
VISIT THE ARMOURYDots, crystals, monsters and the chest all score. When your run ends, your score turns into ITK — spend it on crates and gear, and go deeper next time.
HOW TO PLAYEach game is its own world, with its own style and its own rules. The only things they share are your account and your ITK balance.
Bomb your way through seven worlds — pyramids and mummies, a witch forest, deep snow — to the chest hidden in each maze, by day or night, in any weather.
Spin the pixel wheel — or race the light round the square board — for ITK. Hit BONUS and the golden wheel comes out, with a GRAND JACKPOT that is very hard to win.
Another game, in a style of its own. Coming later.
Twelve heroes, three to a rarity. The rarer they are, the more ornate they get — and the longer they keep bombing before they have to rest.
Buy a crate and watch it roll. Odds are printed on each one.
Balance 0 ITK demoLegendary guaranteed within 40 more crates.
Stamina is the one that matters — it decides how many bombs you get per session.
Spend ITK on gear. Equip a weapon or a heart and your next run starts with it.
Balance 0 ITK demoPick the hero you take into your next run. Bombs cost stamina, and heroes only rest in here.
The ITK here is play money. No wallet, no payment, nothing on chain — the balance lives in this browser and resets if you clear it. It is here to test whether the loop (buy a crate → open it → run the maze → earn) is worth playing before a single real token is wired to it. The real ITK token lives at itkproject.io ↗
Maze Run · free to play
ITKPROJECT
Demo: nothing is sent anywhere. An email stays on this device. A wallet only shares its public address — this game never asks it to sign or pay.
Arrows / WASD move · Space, B or Enter bomb · F weapon · E axe · T teleport · Esc pause
★ GRAND JACKPOT ★
1,000,000ITKHow it's fair: your result is drawn at random the moment you press spin, and paid right then — the machine only shows it. Every slice is as wide as its chance and every tile is one in sixteen, so the jackpot's thin gold line is exactly as hard to hit as it looks. Nothing is nudged to stop next to it.
Spins are free: one comes back every 20 minutes, up to 10. Bet ×2 or ×3 to use more spins at once and multiply what you win. The jackpot grows by 1,000 ITK with every spin and pays out whole. It is kept on your device, and ITK here is play money.
Every level hides a treasure chest inside one of the wooden crates. Bomb crates until you find it, then walk onto it. That clears the level and sends you to the next one — a new world, a new kind of maze.
You have 3 minutes a level. The treasure meter in the top bar fills as you get closer to the chest.
| Keyboard | Phone | |
|---|---|---|
| Move | Arrows or WASD | D-pad |
| Drop a bomb | Space, B or Enter | BOMB |
| Use your weapon | F or Shift | FIRE |
| Chop with the axe | E or X | AXE |
| Teleport | T or the TELEPORT button | TP |
| Pause | Esc or P | PAUSE |
Hold a direction to keep walking. Press the next direction just before a corner and you turn as soon as there is an opening. Tapping towards a wall turns you to face it without moving — that is how you aim a weapon.
Every bomb costs 1 stamina. At zero your hero is tired: you can still walk and collect, but you cannot drop bombs — and the chest is always behind a crate.
Stamina refills on its own, even with the page closed. Rarer heroes hold more and refill faster. Out of it? Switch to a rested hero in the barracks, or use a Stamina tonic from the armoury.
Trapped, with monsters coming from both ends? Face a wall and press E (AXE on a phone) to chop straight through it — instantly, no fuse, no stamina. The axe breaks walls only: crates open only to a bomb, so it is your way out, not a shortcut to the treasure.
Tap towards the wall first so you are facing it — the axe chops the tile in front of you.
Rifle — press F. Fires straight ahead in the direction you are facing. The shot flies down the corridor and kills the first monster it hits. Walls and crates stop it. Best for a monster coming at you down a long corridor.
Weapons are for monsters only — they never break walls or crates. That is what bombs and the axe are for.
Blade — press F. A sweep that hits the tile you are on and the two tiles in front of you, killing every monster there. Best when they are already close. Face them first.
Each weapon has 3 uses and lasts 25 seconds, whichever runs out first — the top bar shows both. Find weapons inside crates during a run, or buy them in the armoury and press EQUIP: your next run starts with it in your hand. A weapon carries to the next level, but you lose it if you are caught.
Some crates hide a green power-up box. Walk over it to take it.
Power-ups carry into the next level. Getting caught takes them all away.
Coins are this game's own money. You pick them up during a run: 1 for every monster you kill, 1 for every crystal, 2 for a coin pile hidden in a crate, and 5 for every chest. They stay with you through the run and are gone when it ends — they are not ITK.
Too many monsters? Press T (or TP on a phone) to teleport to the safest place in the maze, well away from all of them. It costs 5 coins, and every extra teleport in the same level costs 3 more — so it saves you from a corner, but it cannot replace running.
Every world has its own monsters — slimes in the forest, scorpions in the desert, ghosts in the witch forest, mummies in the pyramids, yetis in the snow. The colour always tells you how one hunts:
New ones keep arriving from the middle of the maze, sooner on every level, and every monster you kill makes the next one arrive sooner. They get faster each level but can never outrun you. Touching one costs a life.
Seven worlds — Forest, Desert, Witch Forest, Pyramids, Winter, Deep Caves and Emberworks — and four kinds of maze. Every maze is built fresh: a new level, or a restart after you are caught, always gives you a new world, a new maze and a new hiding place for the chest. Boards get bigger the deeper you go, and change shape.
The sky changes too, and it changes how you play:
A card at the start of each level tells you what you are walking into.
Combo: kills and crystals within about 3 seconds of each other multiply — the second is worth double, the third triple. The chest pays 5,000, plus a bonus for the time left and 1,000 per level.
When the run ends your score turns into ITK at 1 per 12 points — a 42,000 run pays 3,500 ITK. Spend it on crates and gear in the lobby.
Your hero sets your bombs, blast, lives, speed and stamina. Rarer heroes are stronger in every one, and the gap that matters most is stamina: a Legendary gets about three times the bombs per hour of a Common.
Get heroes from supply crates, and choose who you play as in the barracks. See all twelve in the roster.
OPENING